Monday, 6 May 2013

A short history of Medallion: A game in the making...

Medallion is a 2D Stealth Puzzle game in which you manipulate reality around you to reach otherwise unreachable places. The goal of the game is to safely reach the end of each stage by collecting magic shards and avoiding the guards. The greater story arc is still somewhat in development, because we want to flesh out the gameplay first and foremost!  What follows is a short overview on my part of the development: The look & feel.

The first tiles we needed were forest props: Trees, grass, rocks, etc... I had some trouble drawing trees in a 3/4 perspective. But in the end I was happy with the direction I was going in.

Very default stuff: grass and trees.

I caught myself going back and forth, tweaking the colours, instead of making real progress. I eventually hit the reset button and started over from the basic shapes.

Gameboy meat-puppet in the woods.

Added a splash of colour and dressed up my meat-puppet.

Defined ferns and mushrooms.

Building props: wall-pieces and broken pillars.

Making a dozen mock-ups and tweaks with the tiles I had, I was caught in the same trap again! In the end I ended up with a picture that didn't fit a puzzle game anymore. From a players perspective: I want a clear overview of the map, defind floors and walls , enemies and pick-ups. The game underwent a drastic redesign: The plan is to completely focus on form and contrast, and leave painting the models until last.

Hit that reset button again!

Progression of the 'guard' model.

Yes, I even tried out floating eyeballs: Nope!

Be sure to check back for more in the future.

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